Hamster Kombat, MemeFi Are in the Past. Who Will Create the Next Boom in the Crypto Market?

2 months ago 20
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Why Hamster Kombat and MemeFi’s Market Boom Faded and Disappointed Players Changing Trends and Demands in the Tapper Industry The Project That Marks the Beginning of the Tap2Earn 2.0 Era Instead of a Conclusion

When the first tap2earn games (which gamers affectionately called "tappers") appeared on the market, expectations were low. Developers raced to launch new games with minimal functionality (essentially MVPs), while gamers enjoyed mindlessly tapping their screens just to pass the time without caring too much about the primitive gameplay and basic mechanics. The pioneer in the "tap2earn" genre, Notcoin game, barely had any gameplay at all. It was a simple and primitive clicker, which even after updates didn't expand its functionality much.

The next generation of tappers, in an effort to attract new players, aimed to stand out from the early projects. As a result, games started adding features, gameplay became richer and more diverse, characters became more developed and mechanics more complex, requiring faster reflexes from players. Boosters became a must-have feature for every tap2earn game.

Why Hamster Kombat and MemeFi’s Market Boom Faded and Disappointed Players

Hamster Kombat and MemeFi were standout examples of next-gen tap2earn projects. In Hamster Kombat developers introduced multi-level character upgrades that players could unlock using standard and special game cards of various formats and categories. The game also featured daily airdrop tasks and autonomous mini-quests, separate from the main gameplay. In MemeFi, as the name suggests, players encountered various meme characters. Developers added an auto-clicking bot and attempted to blend entertainment with education by teaching players the basics of decentralized finance (DeFi) as they progressed.

Thanks to the hype, both Hamster Kombat and MemeFi briefly created a boom in the tap2earn market, attracting millions of users. However, players are growing increasingly disappointed because the in-game tokens — HMSTR and MFC respectively — have not been listed on any centralized cryptocurrency exchanges (CEX). Without market trading these tokens remain, in players' eyes, nothing more than flashy wrappers or equivalent to game chips with no real value, rather than true digital assets traded on exchanges.

Unfortunately, many tap2earn projects followed the path of Hamster Kombat and MemeFi, failing to deliver on their promises of token listings and continually pushing forward the date for this event.

Changing Trends and Demands in the Tapper Industry

Trends in the tap2earn gaming sector have shifted and player expectations have significantly risen. The era of simple clickers with point balances is fading away. Now players want to own real digital assets that can be traded on the open market, not left to stagnate in wallets. New game projects entering the market are trying to invent radically new game mechanics and economic models to differentiate themselves from Hamster Kombat and MemeFi and avoid repeating their mistakes.

The Project That Marks the Beginning of the Tap2Earn 2.0 Era

A game with the potential to revolutionize the gaming industry is called Monsta. This project introduces a new narrative in the GameFi segment. It represents Clicker 2.0, a Tap2Earn 2.0 game that will soon evolve into a massive ecosystem. Monsta’s developers have completely reimagined tap mechanics, offering players new, unique earning opportunities tied to real cryptocurrencies, which is a genuinely unique case.

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Monsta is less of a tapper and more of a financial game with elements of crypto trading. The characters are crypto-native meme monsters with names borrowed from crypto trader slang: Hold, Moon, Long, Short, Fomo, etc. Each tap brings the player closer to owning an in-game cryptocurrency investment portfolio made up of special trading cards. Each card has a value denominated in cryptocurrencies like BTC, ETH, etc. and their value fluctuates according to real market trends. As a result, Monsta’s economy is as close to reality as possible. The game also includes boosters (capital accelerators), gems (advanced boosters), daily and weekly quests and the next version will feature group online tournaments.

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The in-game token is expected to be listed on most well-known CEX exchanges. However, what’s really exciting is that from the first release, players are plunged into a trading frenzy, where their investment portfolio grows alongside Bitcoin or Ethereum's rise in the real market—and that’s truly cool. No one has done this before.

Instead of a Conclusion

The old tappers will remain on the market but now players have the option to choose tap2earn projects with the potential to become not just another clicker with non-listed tokens but a large ecosystem with an economy tied directly to cryptocurrency market trends. Monsta is exactly this kind of project and its beta version is already available!

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Disclaimer: This article is provided for informational purposes only. It is not offered or intended to be used as legal, tax, investment, financial, or other advice.

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